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Documentation Index

Fetch the complete documentation index at: https://docs.flyhub.app/llms.txt

Use this file to discover all available pages before exploring further.

Career Game Loop

Career Mode is a loop of work, progression, and consequences. You do not simply pick any route. You build a pilot career through training, employment, assignments, performance, money, and long-term reputation.

The main loop

  1. Get or keep a contract.
  2. Use Dispatch to receive or generate work.
  3. Schedule accepted work in Calendar.
  4. Lock the roster.
  5. Fly assignments from My Flights.
  6. Complete the flight and review the Career logbook.
  7. Earn pay, reputation, hours, and career progress.
  8. Manage costs, medical status, and financial obligations.
  9. Build tenure and seniority.
  10. Apply for better jobs, accept offers, or earn promotions.

Training

Training is used when you need a new Career type rating. During training, you fly required trial flights and must meet the required average score shown in the contract. Many transfer and new-type programs use 10 trial flights with an 8.0/10 average requirement. While training is active, Dispatch is limited to the aircraft family you are training on. Even if you already hold other type ratings, Career Mode keeps the training flow focused on the aircraft family in the active contract until the program is finished. If you pass:
  • The type rating is awarded.
  • Your reputation can improve.
  • A full employment contract may become available.
  • Dispatch can unlock more normal work.
If you fail:
  • Starter training can send you back to starter offers.
  • Internal training can return you to your previous line contract.
  • External offer training can collapse the offer and may leave you unemployed.
  • Reputation can be reduced.
Training matters because it controls what aircraft you are allowed to fly in Career Mode.

Type ratings

Type ratings determine which aircraft families you can use in Career Mode. Career type ratings are awarded through Career training or previous Career progress. They are not just copied from Free Flight activity. Your available dispatch aircraft depends on:
  • Type ratings you already hold.
  • The aircraft family you are actively training on.
  • Your employer’s fleet.
  • Current eligibility and contract state.
Type ratings can become expired if they are not kept current. An expired rating is not lost forever, but it may need a recent qualifying flight or simulator recurrency to become current again. Simulator recurrency costs $10,000 and restores currency for the affected type rating for 30 days.

Dispatch locks

Dispatch can lock when your Career state is not ready. Common reasons include:
  • No active carrier contract.
  • Active training not finished.
  • Pending contract not signed.
  • Medical clearance problem.
  • Line-check or compliance problem.
  • Existing pending flights that must be handled first.
If Dispatch is locked, read the message shown in the app. It normally points you to the next required action.

Reputation

Reputation represents how reliable and desirable your Career pilot is. Reputation can improve through strong flight performance. Reputation can drop from:
  • Poor performance.
  • Failed training.
  • Missed or cancelled assignments.
  • Loan delinquency or default.
  • Early resignation.
  • Other negative career events.
Higher reputation helps with better airlines and stronger offers, but it does not guarantee acceptance everywhere.

Weekly performance and strikes

Every Monday, FlyHub reviews the previous week’s scored Career flights. If your weekly average score is below 7.5/10, the airline can issue one strike. Two strikes in the same month can terminate your employment. If no scored Career flights were logged during the week, FlyHub still sends a weekly report, but a low-score strike requires scored flights. Approved vacation or sick leave pauses weekly strike evaluation during the approved leave window. If you are terminated by strike policy, your active employment ends, pending company flights are cleared, and you must use Job Market to return to duty. Union members can receive extra protection. A union appeal can dismiss one strike per quarter, and union firing protection can block one termination attempt during the current employment.

Monthly activity rule

Career Mode expects active employed pilots to fly. On the first day of each month, FlyHub checks whether you logged at least one Career flight during the previous month. If you were employed for the full previous month and logged no Career flights, employment can be terminated for inactivity. Approved vacation or sick leave protects you from this monthly inactivity termination during the approved window. Union firing protection can also block one inactivity termination attempt for the current employer.

Tenure and seniority

Tenure is continuous time with your current airline. Seniority grows as you stay employed and complete work. It can affect:
  • Pay growth.
  • Internal opportunities.
  • Promotion chances.
  • Company standing.
Every 8 weeks of continuous employment can add a small pay bonus, up to a cap. Changing employers can reset company-specific seniority, so do not switch airlines only because a new offer looks interesting.

Payroll and income

Career payroll runs weekly on Monday at 13:00 UTC. Pay is based on your Career contract and completed Career work. Training pay can be lower than normal employment pay. Some flying types, such as bid-board flying, can add bonuses. Career income can include:
  • Flight pay.
  • Weekly pay guarantees when eligible.
  • Seniority bonuses.
  • On-time bonuses.
  • Reserve compensation.
  • Property rental income.

Expenses

Career Mode includes recurring and occasional costs. Expenses can include:
  • Taxes or social contributions.
  • Rent or housing.
  • Groceries.
  • Lunch or meals.
  • Transport.
  • Utilities.
  • Subscriptions.
  • Social spending.
  • Commuting and away-from-base costs.
  • Union dues.
  • Medical checks.
  • Loan payments and interest.
  • Late fees.
  • Random personal events.
The Finance page shows both the historical ledger and the planning view for upcoming money pressure.

Medical checks

Medical clearance can affect your ability to fly. If a medical check is due, pay attention to the Finance page and Career warnings. An overdue medical check can ground Career dispatch.

Loans and credit

Loans can help when you need money, but they create weekly deductions. Missed payments can hurt your credit and reputation. Multiple missed weeks can lead to default. Only take a loan if the weekly payment fits your budget.

Applying for jobs

Use Job Market when you want to move to another airline. Airlines can have minimum requirements for:
  • Career hours.
  • Reputation.
  • Region or fleet fit.
  • Airline tier.
  • Rehire cooldowns.
General airline tier gates are:
Airline tierTypical requirement
1-starNo minimum.
2-star50 hours and 3.5 reputation.
3-star150 hours and 5.5 reputation.
4-star250 hours and 7.2 reputation.
5-star400 hours and 8.6 reputation.
Meeting the minimums does not guarantee acceptance. Strong reputation helps, but top airlines remain selective.

Application limits

Career job applications have limits.
  • You cannot apply to your current employer.
  • You usually need 30 days of continuous employment before applying elsewhere.
  • You can submit up to 3 applications per month.
  • Applications are reviewed Monday, Wednesday, and Friday at 11:00 UTC.
  • Rehire cooldowns can block specific airlines.
Do not spam applications. Choose airlines that fit your hours, reputation, fleet, and career goals.

Offers

Career offers can come from different sources:
  • Job applications.
  • Passive airline interest.
  • Promotions.
  • Internal type opportunities.
  • Recovery or fallback offers.
Some offers require an interview. Some offers require training. Some offers require you to pay part of a type-rating cost. Once opened, offers and interviews can expire. Many offer windows run for 48 hours, so read the offer window carefully before opening it. Passive job offers can appear when airlines are interested in you. They depend on eligibility, type ratings, airline fleet fit, and current employment state. Passive offers are meant to be attractive, but they can still include transfer costs, interview requirements, base selection, or type-rating decisions. The number of passive offers can vary. Some monthly cycles generate one offer, and some generate two.

Promotions

Promotions move you upward inside the same airline. The normal role path is:
  1. First Officer.
  2. Senior First Officer.
  3. Captain.
  4. Senior Captain.
Promotions can depend on employer hours, tenure, reputation, and recent performance. Current promotion requirements are:
PromotionEmployer hoursTenureReputationRecent performance
Senior First Officer120 hours8 weeks6.47.4
Captain360 hours24 weeks7.48.0
Senior Captain820 hours52 weeks8.48.6
When a promotion is offered, it appears as an offer and requires a new contract package. Promotions keep you with the same airline and can raise your hourly pay.

Internal type opportunities

Internal type opportunities let you train on another aircraft family within your current airline. These opportunities usually require:
  • Active employment.
  • At least 60 days with the current employer.
  • Seniority around the 80th percentile or better.
  • No active type training.
  • An unrated aircraft family in your airline’s fleet.
Internal type opportunities are not constant. FlyHub checks them during the monthly review window around days 15-21 UTC. The monthly chance is limited, but repeated missed cycles can build protection against bad luck. Internal type opportunities use a training contract. The airline can cover most of the type-rating cost, with the pilot paying the remaining share. Internal type training keeps your current salary instead of cutting it like a normal external training contract.

Recurrent line checks

Line checks are Career compliance checks after training is complete. About every 91 days, airline operations can ask you to assign a pending flight as your line check. You have 7 days to respond. If you do not assign a flight before the deadline, Career duty can be grounded until you respond. After a flight is assigned, that flight becomes the check ride. You must pass with a score greater than 9.0/10. If you fail the line check, you are grounded until you pay for a simulator recheck. The recheck costs $10,000.

Fatigue

Career Mode tracks heavy flying over a 48-hour window. If you complete more than 20 Career flights inside that 48-hour window, additional flights can receive a 3-point fatigue score penalty. The app warns you, but it does not always stop you from continuing. Use this as a warning against over-grinding. More flights are not always better if the fatigue penalty damages your score, reputation, and airline standing.

Major warnings

  • Do not ignore pending contracts.
  • Do not queue more trial flights than you need.
  • Do not resign early without checking penalties.
  • Do not miss loan payments.
  • Do not let medical checks block dispatch.
  • Do not let interviews or offers expire if you want them.
  • Do not expect old employer seniority to carry into a new company.
  • Do not expect Career aircraft access without the correct Career type rating or training path.