Career Fatigue
Career Mode includes a fatigue system designed to simulate operational workload and discourage unrealistic grinding while still allowing active pilots to fly frequently. Fatigue builds gradually as you complete Career flights and naturally decreases when you take time away from Career flying. The system is designed to work fairly for:- Short-haul pilots.
- Long-haul pilots.
- Mixed operations.
- Sim-rate users.
- Casual users.
- Highly active users.
How fatigue works
Every completed Career flight adds fatigue pressure. Fatigue gain is based on factors such as:- Real tracked flight time.
- Average sim rate used.
- Number of recent flights.
- Short turnarounds between flights.
- Total recent duty workload.
- Each Career flight adds a base amount of fatigue from real tracked time.
- Short turns add extra fatigue only when the rest between Career flights is very short.
- Sim rate adds pressure when a large scheduled duty is compressed into fewer real tracked hours.
- Heavy recent duty can add pressure when the last 24 hours contain a large amount of real or scheduled duty.
- Rest away from Career flying removes fatigue at about 0.8 fatigue per real hour.
| Rest between Career flights | Extra fatigue |
|---|---|
| Less than 20 minutes | +1.0 |
| 20-44 minutes | +0.5 |
| 45-89 minutes | +0.25 |
| 90 minutes or more | 0 |
When penalties apply
Fatigue deductions are based on your condition when the Career flight starts. If you depart while Fit for Duty, that flight will not receive a fatigue deduction just because the flight itself pushes you into a higher fatigue state. The fatigue gained from that flight is applied after completion and affects future Career flights until you rest. Example:- You start a long-haul flight while Fit for Duty.
- The long-haul adds enough fatigue to move you into Elevated Fatigue or Fatigued after landing.
- That completed flight keeps the departure condition it started with.
- Future Career scoring can be affected if you continue flying without enough rest.
Real time and sim rate
FlyHub payroll uses real tracked flight time, not simulated block time. The fatigue system follows the same principle, but also considers sim-rate compression. Using sim rate does not directly create penalties. However, compressing large simulated duties into short real-world sessions can increase fatigue pressure. Example:- 18h long-haul at normal speed = high fatigue pressure.
- 18h long-haul at 6x sim rate = lower fatigue pressure than normal speed, but still higher than a short flight.
What increases fatigue faster
Fatigue builds more quickly when:- Many flights are completed in a short period.
- Multiple extremely short turnarounds are performed.
- Very high sim rates are used repeatedly.
- Large amounts of duty time are compressed into short real-world sessions.
- Excessive Career activity happens over multiple consecutive days.
Recovery and rest
Fatigue decreases naturally over real-world time when no Career flights are being flown. Longer breaks recover more fatigue. Examples:- 6h rest = meaningful partial recovery.
- 12h rest = strong recovery.
- 24h rest = major recovery or full recovery for most normal sessions.
- 48h away from Career flying = full recovery, even after extreme fatigue.
Fatigue thresholds
Fatigue penalties are gradual.| Fatigue pressure | Career scoring effect |
|---|---|
| 0-10 | No penalty |
| 10-16 | Warning only |
| 16-22 | -1 point |
| 22-30 | -2 points |
| 30-40 | -3 points |
| 40+ | -4 points |
- Flight score.
- Training.
- Line checks.
- Weekly performance.
- Reputation calculations.
- Airline evaluations.
Recent activity
FlyHub no longer applies a separate hard penalty just because you crossed a fixed number of flights in 48 hours. Recent flights still matter because they build fatigue score through real tracked time, short rest, compressed sim-rate duty, and heavy recent workload. The total fatigue penalty can never exceed 4 points.Examples
These examples use approximate values from the current fatigue tuning. The exact result can vary slightly depending on flight time, sim rate, actual departure and arrival times, and recent duty history.Casual pilot
Scenario: One 2-hour Career flight per day for 3 days. Result:| Day | Departure fatigue | Post-flight fatigue | Penalty |
|---|---|---|---|
| 1 | 0.0 | 2.0 | 0 |
| 2 | 0.0 | 2.0 | 0 |
| 3 | 0.0 | 2.0 | 0 |
Normal regional day
Scenario: 6 one-hour flights in one day with 45-minute turns. Result:| Point in day | Approx. fatigue |
|---|---|
| After leg 1 | 1.5 |
| After leg 3 | 3.8 |
| After leg 6 | 7.3 |
Tight regional day
Scenario: 8 short 45-minute flights with 25-minute turns. Result:| Point in day | Approx. fatigue |
|---|---|
| After leg 2 | 3.0 |
| After leg 4 | 6.0 |
| After leg 6 | 9.1 |
| After leg 8 | 12.2 |
Heavy short-hop grinding
Scenario: 14 thirty-minute flights with 10-minute turns. Result:| Point in session | Approx. fatigue |
|---|---|
| After leg 4 | 8.9 |
| After leg 8 | 17.9 |
| After leg 12 | 24.6 |
| After leg 14 | 28.8 |
One long-haul per day
Scenario: One 14-hour long-haul per day for 5 days. Result:| Day | Rest before flight | Departure fatigue | Post-flight fatigue | Penalty |
|---|---|---|---|---|
| 1 | - | 0.0 | 10.0 | 0 |
| 2 | 10h | 2.0 | 13.0 | 0 |
| 3 | 10h | 5.0 | 16.0 | 0 |
| 4 | 10h | 8.0 | 19.0 | 0 |
| 5 | 10h | 11.0 | 22.0 | 0 |
One sim-rate long-haul per day
Scenario: One 14-hour scheduled long-haul per day at 4x sim rate for 5 days. Result:| Day | Real tracked time | Rest before next day | Departure fatigue | Post-flight fatigue | Penalty |
|---|---|---|---|---|---|
| 1 | 3.5h | 20.5h | 0.0 | 4.8 | 0 |
| 2 | 3.5h | 20.5h | 0.0 | 5.8 | 0 |
| 3 | 3.5h | 20.5h | 0.0 | 5.8 | 0 |
| 4 | 3.5h | 20.5h | 0.0 | 5.8 | 0 |
| 5 | 3.5h | 20.5h | 0.0 | 5.8 | 0 |
Two sim-rate long-hauls per day
Scenario: Two 14-hour scheduled long-hauls per day at 4x sim rate, spaced roughly 12 hours apart. Result after 7 days:- Final fatigue: about 19.4.
- Penalized departures: 0 out of 14.
- The pilot ends the week in the fatigue range, so continuing without rest becomes risky.
- Final fatigue: about 32.2.
- Penalized departures: 3 out of 14.
- Later flights can receive -1 to -2 point deductions.
Extreme long-haul stacking
Scenario: Two 14-hour long-hauls every day at normal speed. Result: This is not physically possible inside a normal day because it requires 28 real tracked hours per day. If flown back-to-back as 14 consecutive 14-hour flights:- Total elapsed time: about 196 real hours.
- Penalized departures: 12 out of 14.
- Fatigue reaches the maximum -4 penalty range.
Important notes
- Fatigue is not intended to block users from flying.
- The system is designed to create soft operational consequences rather than hard restrictions.
- Fatigue recovery is entirely based on real-world time away from Career flights.
- The system may continue evolving over time as Career Mode expands.