Skip to main content

Career Fatigue

Career Mode includes a fatigue system designed to simulate operational workload and discourage unrealistic grinding while still allowing active pilots to fly frequently. Fatigue builds gradually as you complete Career flights and naturally decreases when you take time away from Career flying. The system is designed to work fairly for:
  • Short-haul pilots.
  • Long-haul pilots.
  • Mixed operations.
  • Sim-rate users.
  • Casual users.
  • Highly active users.
Fatigue penalties only affect Career scoring and are capped at a maximum of 4 points.

How fatigue works

Every completed Career flight adds fatigue pressure. Fatigue gain is based on factors such as:
  • Real tracked flight time.
  • Average sim rate used.
  • Number of recent flights.
  • Short turnarounds between flights.
  • Total recent duty workload.
Fatigue does not instantly punish users after a single busy session. Instead, pressure builds progressively over time. FlyHub currently uses these main fatigue rules:
  • Each Career flight adds a base amount of fatigue from real tracked time.
  • Short turns add extra fatigue only when the rest between Career flights is very short.
  • Sim rate adds pressure when a large scheduled duty is compressed into fewer real tracked hours.
  • Heavy recent duty can add pressure when the last 24 hours contain a large amount of real or scheduled duty.
  • Rest away from Career flying removes fatigue at about 0.8 fatigue per real hour.
Short-turn pressure is intentionally forgiving for normal airline rotations:
Rest between Career flightsExtra fatigue
Less than 20 minutes+1.0
20-44 minutes+0.5
45-89 minutes+0.25
90 minutes or more0
There is no separate hard flight-count penalty. Recent flights matter because they raise the fatigue score itself.

When penalties apply

Fatigue deductions are based on your condition when the Career flight starts. If you depart while Fit for Duty, that flight will not receive a fatigue deduction just because the flight itself pushes you into a higher fatigue state. The fatigue gained from that flight is applied after completion and affects future Career flights until you rest. Example:
  • You start a long-haul flight while Fit for Duty.
  • The long-haul adds enough fatigue to move you into Elevated Fatigue or Fatigued after landing.
  • That completed flight keeps the departure condition it started with.
  • Future Career scoring can be affected if you continue flying without enough rest.
This keeps fatigue predictable: the dashboard condition you see before departure is the condition used for that flight’s fatigue scoring.

Real time and sim rate

FlyHub payroll uses real tracked flight time, not simulated block time. The fatigue system follows the same principle, but also considers sim-rate compression. Using sim rate does not directly create penalties. However, compressing large simulated duties into short real-world sessions can increase fatigue pressure. Example:
  • 18h long-haul at normal speed = high fatigue pressure.
  • 18h long-haul at 6x sim rate = lower fatigue pressure than normal speed, but still higher than a short flight.
This prevents sim rate from becoming a complete fatigue bypass while still keeping the system fair for long-haul users.

What increases fatigue faster

Fatigue builds more quickly when:
  • Many flights are completed in a short period.
  • Multiple extremely short turnarounds are performed.
  • Very high sim rates are used repeatedly.
  • Large amounts of duty time are compressed into short real-world sessions.
  • Excessive Career activity happens over multiple consecutive days.

Recovery and rest

Fatigue decreases naturally over real-world time when no Career flights are being flown. Longer breaks recover more fatigue. Examples:
  • 6h rest = meaningful partial recovery.
  • 12h rest = strong recovery.
  • 24h rest = major recovery or full recovery for most normal sessions.
  • 48h away from Career flying = full recovery, even after extreme fatigue.
This allows active pilots to continue flying regularly while still encouraging realistic pacing.

Fatigue thresholds

Fatigue penalties are gradual.
Fatigue pressureCareer scoring effect
0-10No penalty
10-16Warning only
16-22-1 point
22-30-2 points
30-40-3 points
40+-4 points
Fatigue penalties apply only to Career scoring systems such as:
  • Flight score.
  • Training.
  • Line checks.
  • Weekly performance.
  • Reputation calculations.
  • Airline evaluations.

Recent activity

FlyHub no longer applies a separate hard penalty just because you crossed a fixed number of flights in 48 hours. Recent flights still matter because they build fatigue score through real tracked time, short rest, compressed sim-rate duty, and heavy recent workload. The total fatigue penalty can never exceed 4 points.

Examples

These examples use approximate values from the current fatigue tuning. The exact result can vary slightly depending on flight time, sim rate, actual departure and arrival times, and recent duty history.

Casual pilot

Scenario: One 2-hour Career flight per day for 3 days. Result:
DayDeparture fatiguePost-flight fatiguePenalty
10.02.00
20.02.00
30.02.00
The rest between days fully clears the small amount of fatigue. Casual flying is not punished.

Normal regional day

Scenario: 6 one-hour flights in one day with 45-minute turns. Result:
Point in dayApprox. fatigue
After leg 11.5
After leg 33.8
After leg 67.3
Penalty: 0 points. A busy regional day should still be viable. Fatigue rises, but it stays below the warning-only range.

Tight regional day

Scenario: 8 short 45-minute flights with 25-minute turns. Result:
Point in dayApprox. fatigue
After leg 23.0
After leg 46.0
After leg 69.1
After leg 812.2
Penalty: 0 points. This is a demanding day, so the pilot reaches the warning range, but the system still gives enough room for realistic short-haul operations.

Heavy short-hop grinding

Scenario: 14 thirty-minute flights with 10-minute turns. Result:
Point in sessionApprox. fatigue
After leg 48.9
After leg 817.9
After leg 1224.6
After leg 1428.8
Penalty: Later flights can receive fatigue deductions, rising up to about -2 points in this example. This is the kind of pattern fatigue is meant to discourage: many short flights with almost no rest between them.

One long-haul per day

Scenario: One 14-hour long-haul per day for 5 days. Result:
DayRest before flightDeparture fatiguePost-flight fatiguePenalty
1-0.010.00
210h2.013.00
310h5.016.00
410h8.019.00
510h11.022.00
Result: No fatigue deduction during the 5-day week. The pilot is clearly building fatigue by the end of the week, but one long-haul per day remains playable. A normal weekend break fully clears this kind of fatigue.

One sim-rate long-haul per day

Scenario: One 14-hour scheduled long-haul per day at 4x sim rate for 5 days. Result:
DayReal tracked timeRest before next dayDeparture fatiguePost-flight fatiguePenalty
13.5h20.5h0.04.80
23.5h20.5h0.05.80
33.5h20.5h0.05.80
43.5h20.5h0.05.80
53.5h20.5h0.05.80
Sim rate does add pressure because 14 scheduled hours are compressed into 3.5 real hours. However, the long rest before the next day clears that pressure.

Two sim-rate long-hauls per day

Scenario: Two 14-hour scheduled long-hauls per day at 4x sim rate, spaced roughly 12 hours apart. Result after 7 days:
  • Final fatigue: about 19.4.
  • Penalized departures: 0 out of 14.
  • The pilot ends the week in the fatigue range, so continuing without rest becomes risky.
If those same two daily sim-rate long-hauls are flown back-to-back every day instead of spaced out, fatigue is much higher:
  • Final fatigue: about 32.2.
  • Penalized departures: 3 out of 14.
  • Later flights can receive -1 to -2 point deductions.
Spacing matters. Sim rate is allowed, but stacking compressed long-haul duty with no rest still creates fatigue.

Extreme long-haul stacking

Scenario: Two 14-hour long-hauls every day at normal speed. Result: This is not physically possible inside a normal day because it requires 28 real tracked hours per day. If flown back-to-back as 14 consecutive 14-hour flights:
  • Total elapsed time: about 196 real hours.
  • Penalized departures: 12 out of 14.
  • Fatigue reaches the maximum -4 penalty range.
This is the type of workload the fatigue system is designed to push back against.

Important notes

  • Fatigue is not intended to block users from flying.
  • The system is designed to create soft operational consequences rather than hard restrictions.
  • Fatigue recovery is entirely based on real-world time away from Career flights.
  • The system may continue evolving over time as Career Mode expands.