Career Chart and Pilot Skills
The Career Chart is your pilot’s skill tree. Every Career flight earns progress towards skill points. You spend those points, together with your Career money, to train skills that make your pilot better at the job: more pay, less fatigue, cheaper training, faster promotions and more. Skills never change how a flight is scored. They change what happens around your flying. Open it from Career → Career Chart in the sidebar. A badge next to the menu item shows how many points you have ready to spend.How you earn skill points
Every Career flight adds progression XP, and each time you collect enough you earn a skill point. The top bar of the Career Chart shows how close you are to the next one. Progression XP follows your Career XP or your Career hours, whichever gives you more. Counting hours means long-haul pilots, who fly fewer and longer flights, progress at the same pace as short-haul pilots. Some skills also give bonus XP on certain flights. That bonus counts towards skill points only, not towards the leaderboards. Points cannot be bought. Money is the second cost of every skill, so you also need to earn and save Career money to keep growing.Reading the Career Chart
The bar across the top shows your seven disciplines. Each one shows its level (points invested out of the total) and a ring that fills as you progress. A blue dot means something in that discipline is ready to train. Next to it, you can always see your points to spend, your progress to the next point and your balance. Each discipline is its own tree. It grows from your base at the bottom up to its Mastery at the top:- Three lanes. Two specialities on the sides, such as Hands and Standards in Airmanship, and a center lane that opens at tier II.
- Main and minor skills. The large circles are the main skills. The small diamonds between them are minor skills: smaller bonuses that add to the skills around them.
- Pick one. At tier III the center lane splits into two skills marked OR. You can train only one of them, so choose the one that fits how you fly.
- Tiers. The dotted lines across the chart are tiers. A tier opens once you have invested enough points in that discipline. The label tells you how many points are still missing, for example Tier III · 2 to go.
- Mastery. The top skill of each discipline. It opens once you have invested enough points in that discipline and needs any tier IV skill below it.
- Crossfeeds. The skills at the top corners, marked Crossfeed · with …, connect two disciplines. They open when you have a tier III skill in both.
Hover any skill to light up the path of skills it needs.
Training a skill
- Click a skill. A card opens next to it with what the skill does, the bonus you have now and the bonus you will get, and every requirement with a tick or a lock.
- Press and hold the button until it fills. Holding means an expensive skill is never trained by accident. Let go early to cancel.
- The rank is trained straight away: its points and money are spent and the new bonus applies from your next flight or payroll.
- the skill below it in the same lane;
- enough points invested in the discipline to open its tier;
- a flying requirement, such as five landings above 15 knots of crosswind (the card shows your progress);
- a rank, for Leadership skills and a few Captain skills;
- enough skill points and enough money.
What it costs
Every rank costs skill points and Career money. Higher tiers cost more of both, and Mastery and crossfeed skills are the biggest investments. Minor skills cost less than the main skills around them. The exact cost of each rank is on its card in the Career Chart, next to the hold button. Training the whole chart takes a long time, so most pilots specialise in a few disciplines first.Airline stakes
Training Airline Stakes, the Finance Mastery, lets you invest in airlines.- You can hold up to three stakes at a time.
- A stake’s price depends on the airline’s star rating: bigger airlines cost more.
- Every month each stake pays a dividend. It follows how that airline did on FlyHub the month before: the more Career flights pilots flew with it, and the better they landed, the more it pays. Before you buy, the panel shows the range a stake can pay each month.
- A stake in your own airline pays a little extra.
- You can sell a stake at any time for most of what you paid. The panel shows the exact amount on the sell button.
Disciplines
Every skill and what it does. Bonuses from minor and center-lane skills add to the main skills of the same kind.Airmanship
Hands (Precision Flying)
Line (Line Flying)
Standards
Mastery: Standards Captain. One free line-check recheck a year and a Consistency cap of +15%.
Network
Destinations (Route Knowledge)
Planning (Network Planning)
Mobility
Mastery: Global Mobility. Free base moves and free jumpseats on your own airline.
Wellbeing
Rest (Fatigue Management)
Routine (Duty Routine)
Health (Health Management)
Mastery: Fatigue Risk Management. Fatigue penalties start two points later.
Operations
Duty (Duty Operations)
Control (Operations Control)
Roster (Reserve Operations)
Mastery: Attendance Record. Once a quarter, a missed assignment or Duty Line no-show costs no reputation.
Leadership
Opens when you reach Senior First Officer. Union (Union Representation)
Fleet (Fleet Management)
Crew (Crew Training)
Mastery: Chief Pilot. +$250 chief pilot stipend every week you fly Career.
Career
Market (Market Standing)
Reputation (Industry Reputation)
Company (Company Standing)
Mastery: Preferred Candidate. Once a quarter, your next qualifying job application is accepted.
Finance
Earnings (Earnings Management)
Investments (Investment Planning)
Wealth (Asset Management)
Mastery: Airline Stakes. Buy up to three airline stakes that pay a monthly dividend.
Crossfeeds
When benefits pay out
- Per-flight bonuses (bonus XP, special-airport pay, bad-weather pay) are added when the flight completes.
- Weekly income (instructor and management stipends, the check airman allowance and savings interest) is paid with payroll in weeks you fly Career.
- Stake dividends are paid once a month with payroll.
- Once-per-period benefits, such as the weekly free jumpseat or the quarterly forgiven no-show, are used automatically the first time they apply.